17 Mar hedbanz collection
HEDBANZ COLLECTION
THE BREAKDOWN
Age Group predominantly for (7+)
Easily modified so that 5+ can play.
Alert! Choking Hazard – not for ages under 3 yrs or for oral seekers/mouthers.
Exceptions:
“Hedbanz for Adults” (14+)
Hedbanz for Adults does not contain any graphic language or content, some of the people, places, or things may just be more contextually appropriate for older players.
Be Aware — There is a “No Limits” version that is for adults-only.
“Hedbanz Game — Holiday Party Bundle (3+)
Number of Players: 2 – 6 players. Playing in teams can be accommodated easily.
HEDBANZ COLLECTION
Tonina Llull
This game is an excellent tool to use in therapeutic sessions and to augment educational curriculum to build language and writing skills, visual attention, simple strategic thinking, and socialization. It has an exceptional Family Fun Factor! Parents report enjoying the game with their children. It adds a silly factor in sessions to engage children while they build skills.
Meets Expectations
Durability
Versatility
Engagement
The Essentials
This game is based on “20 questions” with a fun, silly twist of the classic guessing game. The object of the game is to guess “What am I” with strategic questions, so that you are the first to guess correctly.
Players pick a card from a deck and attach it to their head band – NO PEEKING! Players aren’t supposed to see their own card, but all the other players can. Players take turns asking questions that will help them eliminate categories (Person, Place, Thing, Affiliations etc) and to narrow down their guesses as quickly as possible.
If a player guesses before the timer runs out, they discard a chip. The first player to get rid of all their chips (everyone starts with 3) wins the game.
This game in all its thematic variations, is easy to learn and great for all ages because the rules and how the points are tallied are simply adapted. In the clinical setting, it is versatile and easily adapted with scaffolding techniques to build your patients’ or students’ independence. Build both expressive and receptive language, writing skills with gains in ability to use adjectives, memory, strategic thinking, and socialization. The varying themes capture and sustain a child’s attention and level of engagement.
The themes and categories used also allow you to increase or decrease the attention to detail required to describe a banana vs a superhero character, for example.
Managing the head bands, the cards, timer, and chips are also excellent tools to increase fine motor skills, motor planning, and coordination.
Fun Factor
The consensus from the panel of experts is that it is an excellent way to infuse fun into a session while working on difficult skills with their patients. This game has an excellent Family Fun Factor. It lends to team and partner play and the competition is a fun twist for a home program recommendation.
Kid consultants also give it high marks for learning, interaction, and repeat playing.
Set-Up and Clean-Up
Set-up, clean-up, and storage of this game is easy – I do use ziplocs to prevent loss of items.
The IF-THEN’S and the BUT’S
WARNING: CHOKING HAZARD – Small parts. Not for children under 3 years or children who do not discriminate edibles vs non-edible or those who seek to chew, bite, and suck on hard items.
***Removing the actual chips and using a dry erase board with drawn “chips”/stars/checkmarks, they erase every time they win, is a simple work-around for safety.
Parents and therapist did comment on the limited number of cards – but this is easily remedied by creating your own on index cards – this is a fantastic way to individualize the people, places, things, categories focused on in the game – use pictures or printed words.
Also, with the variety of game-themes, within this collection, you do have access to various cards.
HOW TO AUGMENT THE USE OF THIS PRODUCT
Depending on the toy or game, as therapists and educators, it is typical that we vary the way we use the game and its components to facilitate underlying skills that may be required to play the game for children who are differently abled. We can increase general learning and target specific learning areas, further enhance creativity and imagination, foster problem solving and memory, target additional physical (gross and fine motor) skills, social skills, communication; and foster sensory processing and modulation.
Through activity analysis, we learn how to maximize the use of the toys and games we use with our clients/students/patients. Here you will find some suggestions that may help you maximize the versatility in every product.
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